Message #4092
From: Luna Harran <scarecrowfish@gmail.com>
Subject: Re: [MC4D] 2x2x2x2: List of useful algorithms (please add yours)
Date: Tue, 31 Jul 2018 22:25:06 +0100
The list is still very incomplete, only containing cases I found by
generation or by accident. It’s only really useful in LBL/Ortega style
methods, and even then, it can be really hard to recognise cases. However,
you can use RKT style setup moves to transform cases and generate new 1
move longer algs for new cases.
When I next get the chance, I’ll try and sort out some of the algs if
they’re actually broken.
~Luna
On Tue, 31 Jul 2018, 22:02 Marc Ringuette ringuette@solarmirror.com
[4D_Cubing], <4D_Cubing@yahoogroups.com> wrote:
>
>
> Luna,
>
> I already tried reversing the macros I created from the recipes, on the
> assumption that they were solving, rather than generating, the pictured
> situation. That’s not my issue.
>
> I’ll have to punt on the non-working ones until someone else gets a better
> success rate than I did. Besides, I don’t yet see how to use them myself
> for solving and am unsure just how incomplete the list of cases is.
>
> However, I’ll have a look at the "One twist" OLC algorithm that did work
> for me, and see how it compares to my "Monoflip, solving In+Out faces only"
> for handling the case where I’m trying to finish aligning my first two
> faces.
>
> Cheers
> Marc
>
> On 7/31/2018 11:41 AM, Luna Harran scarecrowfish@gmail.com [4D_Cubing]
> wrote:
>
>
> It really means Orient Last Cell, but that works too 😁😁
>
> And the algorithms solve that state, rather than generating it. The
> reverse of the algorithm should generate it. Some of the algorithms might
> be wrong though, I haven’t touched it in a while. Try inverting some of the
> moves and see if that works.
>
> Macro files will have to wait a while, we’re about to go on holiday and I
> won’t have access to MC4D, sorry. I think the notation is pretty standard
> though.
>
> ~Luna
>
> On Tue, 31 Jul 2018, 18:32 Marc Ringuette ringuette@solarmirror.com
> [4D_Cubing], <4D_Cubing@yahoogroups.com> wrote:
>
>>
>>
>> Thanks, Luna! OLC seems to mean Orient Last Corners. That sounds
>> useful. :)
>>
>> I need some help, though, I can’t make them work. Do you have a macro
>> file you could attach?
>>
>> Trying to perform them on MC4D, I was able to make "One twist" do the
>> right thing, but the 7 others I tried (Arm, Half Arm, Twist a, Twist b,
>> Thumb a, Thumb b, Tick a) all did odd things that did not match the photos
>> or the desired result. I wonder if our notations are subtly different?
>> But that would make it unlikely that "One twist" would’ve worked for me, so
>> probably not. Hmm.
>>
>> –Marc
>>
>> On 7/31/2018 9:03 AM, Luna Harran scarecrowfish@gmail.com [4D_Cubing]
>> wrote:
>>
>>
>> Here’s my (still massively incomplete) set of algs for 2^4 OLC. They’re
>> designed for the virtual puzzle, but some can be used easily on the
>> physical puzzle.
>>
>> http://wiki.superliminal..com/wiki/2%5E4_algs
>> <http://wiki.superliminal.com/wiki/2%5E4_algs>
>>
>> Feel free to add your own algs or cases, just try to keep to the system
>> already there.
>>
>> ~Luna
>>
>>
>>
>
>
>