Message #1960

From: Roice Nelson <roice3@gmail.com>
Subject: Re: [MC4D] Another {7,3} puzzle
Date: Tue, 13 Dec 2011 19:20:05 -0600

On Mon, Dec 12, 2011 at 9:51 PM, Melinda Green wrote:

> I was kind of expecting to see spheres and was surprised to see it from
> what appears to be a point within the sphere, but in retrospect this is in
> keeping with the style of your program. Then again maybe having the ability
> to show it both ways would also make sense in the way that the IRPs fit in.
>

I would like to eventually support both views. I also want to have an
option to show the Torus puzzles pasted on a donut, the Klein Bottle
puzzles pasted on Boy’s Surface, KQ on a tetrus or triple
torus<http://en.wikipedia.org/wiki/Triple_torus>,
etc. We really will never run out of things to do :)


> Do the current speed ratios look ideal to your eye? This makes me wonder
> what formula would make the twisting speeds look "correct" to you, me and
> others. Is there a formula that will make it so that nobody even notices
>

They look ok, though the edge twisting can seem a bit fast. Maybe an
option to normalize by time or normalize by angular speed would be
appropriate? It could even be a slider with these extremes at the two ends
and interpolation in between. The user might then be able to find their
own ideal balance point. If you like this idea, I’ll add it to the todo
list.

Roice