Message #1932
From: schuma <mananself@gmail.com>
Subject: Re: Macros for MagicTile
Date: Sun, 20 Nov 2011 23:48:45 -0000
Hi Roice,
Thanks for making this version. I tried it and it worked perfectly. I especially like the feature that if you save a game, it also saves the current macros.
I observe that nesting F1, F3, F4 doesn’t work. By that I mean, in order to do: A (B C B’ C’) A’
One can do : A (F1 B F2 C F4) A’
But the following doesn’t work: F1 A F2 (F1 B F2 C F4) F3
I don’t complain about it because it’s too complicated to keep track. It’s just an observation. In this situation I would save (F1 B F2 C F4) as a macro, then do the outer layer moves. That’s working fine.
Thank you again for making the macros available.
Nan
— In 4D_Cubing@yahoogroups.com, Roice Nelson <roice3@…> wrote:
>
> It’s great to see that Nan decided to beat macros to the punch on the FT
> {3,7} puzzle :)
>
> For future solves, I’ve just uploaded the next
> MagicTile<http://www.gravitation3d.com/magictile/downloads/MagicTile_v2_Preview.zip>,
> which now has macro support - better late then never!
>
> I modeled everything after Andrey’s "single click" macros in Magic Puzzle
> Ultimate, so the control keys will be familiar to anyone who has worked
> with those.
>
> Ctrl-Alt-Left Click: Start macro definition
> Ctrl-m: End macro definition
> Alt-Left Click: Apply selected macro
> Alt-Right Click: Apply selected macro in reverse
>
> Just like MPUlt, you’ll get the best orientation results if you make your
> definition clicks near cell vertices, as those are the snap-to points for
> reorienting macros.
>
> There are also the setup move unwind and commutator features, using
> function keys.
>
> I haven’t tested a ton, so please let me know if you see any issues (feel
> free to email me directly if you find a bug). Also, I always appreciate
> any usability feedback, however minor.
>
> Enjoy!
> Roice
>