# Message #1872

From: schuma <mananself@gmail.com>

Subject: Re: 120-cell solved…

Date: Fri, 02 Sep 2011 19:05:08 -0000

Hi Andrey,

Hmm, a simplified 600-cell! That looks interesting. I noticed the keyword "Simplified" in the puzzle definition file. That option not only reduces the full 600-cell to something tractable, but also makes puzzles like 4D_ET and 4D_RT enjoyable. The simplified 4D_ET and 4D_RT has a similar number of pieces as 3^4. I remember I talked with Brandon about 4D_RT. I think his initial guess of 4D_RT should be essentially this simplified version. Maybe it’s worthwhile to add a checkbox for this option in the main interface to make it easier to toggle between the full puzzle and the simplified puzzle.

The simplified 600-cell has about 2000 pieces and is in the same level as the 120-cell. But I’m not sure if I want to attempt it. I remember the VT 600-cell with only trivial tips is complicated enough…

Nan

— In 4D_Cubing@yahoogroups.com, "Andrey" <andreyastrelin@…> wrote:

>

> MPUlt 1.08 is reuploaded - in previous version 600-cell was a little deep-cut, and it had moving centers… Proper cutting value is 0.968, not 0.96.

> Note, that stickers in 600-cell have ranks 0, 1, 4 and 11+ :)

>

> Andrey

>

> — In 4D_Cubing@yahoogroups.com, "Andrey" <andreyastrelin@> wrote:

> >

> > Nan, thank you!

> > I don’t know about next challenge. It should be some coding - to implement more puzzles in MPUlt, to write a couple of non-puzzle games in 5D, try to do something with {5,3,4} (I feel that there should be periodic patterns - like 22 colors for {5,3,4} and 55 for {4,3,5})… But may be I have a new challenge for you - try 600-cell in new version of MPUlt (uploaded today) ;)

> >

> > Good luck!

> > Andrey

> >