Message #1614

From: Roice Nelson <roice3@gmail.com>
Subject: Re: [MC4D] New multydimensional puzzle
Date: Sun, 24 Apr 2011 12:23:52 -0500

A little more on the "outlines don’t rotate with stickers" thought… What
I am imagining is to do something like MagicTile does (with the yellow cell
outlines there), but it might be more difficult to code in this program.
The difficulty is that only portions of certain cells get moved during a
twist, so outlines need to break apart and come back together, whereas I
figure you have some code right now which draws the polytope cell boundaries
without needing to worry about such complications. What you have feels like
legitimate alternate behavior, and so I’d consider this a low-priority
request for sure.

seeya,
Roice


On Sun, Apr 24, 2011 at 12:06 PM, Roice Nelson <roice3@gmail.com> wrote:

> very nice Andrey :)
>
> At first I thought to send issues I run across directly to you, but figure
> it will help limit you getting double reports if I go ahead and post them
> here.
>
> Twisting on 4D puzzles:
> - Outlines don’t rotate with stickers
> - Stickers that become mirrored during a twist don’t disappear until the
> end. It’d be nice if they disappeared as soon as they became mirrored.
> Likewise, stickers which are mirrored at the beginning of the twist only
> pop into existence at the end.
>
> Crash in 3^5
> - I’m not able to get a completely reliable reproduction, but if you do a
> little right-click dragging, then left or right click a sticker, it
> consistently crashes.
>
> I like that the puzzles come from configuration files (and I’ve followed
> your lead in this with MagicTile v2). I’ve only had MagicPuzzleUltimate
> open for a few minutes so far, but look forward to playing with it more.
>
> Cheers,
> Roice
>
>
> On Sun, Apr 24, 2011 at 10:42 AM, Andrey <andreyastrelin@yahoo.com> wrote:
>
>> http://games.groups.yahoo.com/group/4D_Cubing/files/MC7D/MPUlt.zip
>>
>> Finally – version 0.1 of "Magic Puzzle Ultimate" is ready. It has no
>> macros and
>> search features, and it is not tested at all. But it supports puzzles with
>> symmetric bodies of arbitrary dimensions, with cell-, ridge-, edge- and
>> vertex-centered cutting planes (for 4D) and cell- and vertex-centered
>> cutting
>> planes for greater dimensions (and this limitation is caused only by twist
>> selection interface).
>> For every puzzle its description is in the text file. Now there are files
>> for
>> the following puzzles:
>> 3d4.txt – 3^4
>> 5d.txt – 3^5
>> 4d_rts.txt – Ridge-twisting 4D cube
>> 4d_ets.txt – Edge-twisting 4D cube
>> 4d_diag.txt – Corner-twisting 4D cube (cutting planes go through the
>> center)
>> 5dd.txt – Shallow-cut corner-twisting 5D cube
>> 16cell-fts.txt – Cell-twisting 16cell
>> 24cell-fts.txt – Cell-twisting 24cell
>> 2tetr.txt – Cell-twisting duotetrahedron (6D puzzle).
>>
>> "Puzzle" item in the main menu asks for the description file and generates
>> the
>> puzzle from it (or creates 3^4 if the description is not valid).
>> Navigation:
>> Left button – rotation of 3D projection
>> Right button – XY rotation and 4D sliding
>> Shift-Left button – 4D rotation
>> Ctrl-Left button – Zoom in/out
>> "Switch dim" button on the control pane – switch direction of the "depth"
>> coordinate (it works for 5D and more). It doesn’t change 2D projection,
>> but
>> depth order of objects is changing, so rotation in 3D will be different.
>>
>> Twists:
>> Cell-twisting in 4D is the same as in MC4D. But rotation axis is defined
>> not by
>> sticker under the cursor, but by the point on the cell surface (it is
>> outlined
>> by thin lines). If the puzzle has other kinds of twisting, click both
>> buttons
>> (left+right) somewhere on the face. Program finds the closest axis of 4D
>> rotation and outlines stickers in the outer layer of this twist direction.
>> Then
>> you click some outlined sticker, then sticker where is should go, and so
>> on.
>> Sometimes program may suggest starting another stickers’ sequence. When
>> there is
>> enough information for the twist, program performs it. Left+right click in
>> the
>> empty space repeats last twist (it’s good when you rotate face to more
>> than
>> 1/N).
>> Click (left of right) in the face without twisting axis works in the same
>> way
>> as left+right click.
>> In 5D and more only cell twists and vertex-centered twists are possible.
>> You
>> start with some corner sticker. Left click will start stickers’ sequence
>> for
>> cell twist, and right click defines vertex-centered twist. Again, you see
>> possible destinations for the selected sticker, click one of them, then
>> next and
>> so on.
>>
>> To change color of the face, ctrl-right-click any sticker of the "old"
>> color and select "Edit Color" item in the menu.
>>
>> There was almost no testing of the program – only one solve of 3^4. So all
>> bug
>> reports are welcome!
>> If you have some puzzle that you want to try, just ask about it – I’ll try
>> to
>> code it’s description ))
>>
>> Good luck!
>> Andrey
>>
>>
>>
>>
>> ————————————
>>
>> Yahoo! Groups Links
>>
>>
>>
>>
>