Message #1613

From: Roice Nelson <roice3@gmail.com>
Subject: Re: [MC4D] New multydimensional puzzle
Date: Sun, 24 Apr 2011 12:06:37 -0500

very nice Andrey :)

At first I thought to send issues I run across directly to you, but figure
it will help limit you getting double reports if I go ahead and post them
here.

Twisting on 4D puzzles:

Crash in 3^5

I like that the puzzles come from configuration files (and I’ve followed
your lead in this with MagicTile v2). I’ve only had MagicPuzzleUltimate
open for a few minutes so far, but look forward to playing with it more.

Cheers,
Roice


On Sun, Apr 24, 2011 at 10:42 AM, Andrey <andreyastrelin@yahoo.com> wrote:

> http://games.groups.yahoo.com/group/4D_Cubing/files/MC7D/MPUlt.zip
>
> Finally – version 0.1 of "Magic Puzzle Ultimate" is ready. It has no macros
> and
> search features, and it is not tested at all. But it supports puzzles with
> symmetric bodies of arbitrary dimensions, with cell-, ridge-, edge- and
> vertex-centered cutting planes (for 4D) and cell- and vertex-centered
> cutting
> planes for greater dimensions (and this limitation is caused only by twist
> selection interface).
> For every puzzle its description is in the text file. Now there are files
> for
> the following puzzles:
> 3d4.txt – 3^4
> 5d.txt – 3^5
> 4d_rts.txt – Ridge-twisting 4D cube
> 4d_ets.txt – Edge-twisting 4D cube
> 4d_diag.txt – Corner-twisting 4D cube (cutting planes go through the
> center)
> 5dd.txt – Shallow-cut corner-twisting 5D cube
> 16cell-fts.txt – Cell-twisting 16cell
> 24cell-fts.txt – Cell-twisting 24cell
> 2tetr.txt – Cell-twisting duotetrahedron (6D puzzle).
>
> "Puzzle" item in the main menu asks for the description file and generates
> the
> puzzle from it (or creates 3^4 if the description is not valid).
> Navigation:
> Left button – rotation of 3D projection
> Right button – XY rotation and 4D sliding
> Shift-Left button – 4D rotation
> Ctrl-Left button – Zoom in/out
> "Switch dim" button on the control pane – switch direction of the "depth"
> coordinate (it works for 5D and more). It doesn’t change 2D projection, but
> depth order of objects is changing, so rotation in 3D will be different.
>
> Twists:
> Cell-twisting in 4D is the same as in MC4D. But rotation axis is defined
> not by
> sticker under the cursor, but by the point on the cell surface (it is
> outlined
> by thin lines). If the puzzle has other kinds of twisting, click both
> buttons
> (left+right) somewhere on the face. Program finds the closest axis of 4D
> rotation and outlines stickers in the outer layer of this twist direction.
> Then
> you click some outlined sticker, then sticker where is should go, and so
> on.
> Sometimes program may suggest starting another stickers’ sequence. When
> there is
> enough information for the twist, program performs it. Left+right click in
> the
> empty space repeats last twist (it’s good when you rotate face to more than
> 1/N).
> Click (left of right) in the face without twisting axis works in the same
> way
> as left+right click.
> In 5D and more only cell twists and vertex-centered twists are possible.
> You
> start with some corner sticker. Left click will start stickers’ sequence
> for
> cell twist, and right click defines vertex-centered twist. Again, you see
> possible destinations for the selected sticker, click one of them, then
> next and
> so on.
>
> To change color of the face, ctrl-right-click any sticker of the "old"
> color and select "Edit Color" item in the menu.
>
> There was almost no testing of the program – only one solve of 3^4. So all
> bug
> reports are welcome!
> If you have some puzzle that you want to try, just ask about it – I’ll try
> to
> code it’s description ))
>
> Good luck!
> Andrey
>
>
>
>
> ————————————
>
> Yahoo! Groups Links
>
>
>
>