Message #1589
From: Roice Nelson <roice3@gmail.com>
Subject: Re: [MC4D] {6,3}, 16 colors, factor=1.4 solved!
Date: Wed, 23 Mar 2011 20:25:23 -0500
Wow, awesome Andrey!
Your "cheat" brings up an interesting point. Not that I want to make a hard
puzzle like this even more difficult for you, but perhaps I should
eventually make it so that a scramble in MagicTile also does an arbitrary
reorientation of the puzzle. That way the user doesn’t have the opportunity
to intentionally avoid parity errors that might arise. Those seem like part
of the fun of certain puzzles (the easier ones anyway!). I added this idea
to my "low priority" list :)
Cheers,
Roice
On Tue, Mar 22, 2011 at 7:58 PM, Andrey <andreyastrelin@yahoo.com> wrote:
> Log file is here:
> http://games.groups.yahoo.com/group/4D_Cubing/files/MC7D/andrey_16col_14.log
>
> Terrible beast! I’ve cheated a little in the begining - remembered colors
> of centers before shuffle, so I didn’t care about possible parity errors
> caused by wrong center selection or wrong orientation. The best way to solve
> for me was to start from 3C pieces, then 2C, then 4-corner 1C, then centers
> and finish by small triangles. For triangles there exists 22-twist sequence
> that makes 3-cycle (in 15 variants), but setup twists are difficult to find
> and remember. And I afraid that there were many mistakes in my solving that
> pushed me back from the solution.
> Anyway, deep-cut puzzle is solved. In 5176 twists :D
>
> Andrey
>