Message #1536
From: Roice Nelson <roice3@gmail.com>
Subject: Re: [MC4D] Re: new hemi-cube and hemi-dodecahedron puzzles
Date: Tue, 08 Mar 2011 22:13:25 -0600
oops, I meant "hemi-Master Kilominx" :S In any case, both the length-2 and
length-4 versions should work now…
On Tue, Mar 8, 2011 at 10:05 PM, Roice Nelson <roice3@gmail.com> wrote:
> Thank you for the clarification Andrey, and sorry I missed what your email
> intended. The hemi-Kilominx behavior is now reverted to what it was before.
> The hemi-Impossiball should work now as well (it hadn’t yet).
>
> www.gravitation3d.com/magictile
>
> I appreciate the testing help. It can be difficult to get every case
> right.
>
> <http://www.gravitation3d.com/magictile>seeya,
> Roice
>
>
> On Tue, Mar 8, 2011 at 10:58 AM, Andrey <andreyastrelin@yahoo.com> wrote:
>
>> Roice,
>> I understand about hemi-cubes, question is about hemi-dodecahedra. If you
>> take kilominx, youu can do 2 possible bandaged rotations (1+5, 2+4) that
>> leave layer 3 unmoved. In hemi-dodecahendron-4 rotation of layer 1 works as
>> expected, but "layer 2" rotates layers 2,3,4 from kilominx, not only 2 and 4
>> (like that was in broken version).
>>
>> Andrey.
>>
>