Message #1535

From: Roice Nelson <roice3@gmail.com>
Subject: Re: [MC4D] Re: new hemi-cube and hemi-dodecahedron puzzles
Date: Tue, 08 Mar 2011 22:05:51 -0600

Thank you for the clarification Andrey, and sorry I missed what your email
intended. The hemi-Kilominx behavior is now reverted to what it was before.
The hemi-Impossiball should work now as well (it hadn’t yet).

www.gravitation3d.com/magictile

I appreciate the testing help. It can be difficult to get every case right.

<http://www.gravitation3d.com/magictile>seeya,
Roice


On Tue, Mar 8, 2011 at 10:58 AM, Andrey <andreyastrelin@yahoo.com> wrote:

> Roice,
> I understand about hemi-cubes, question is about hemi-dodecahedra. If you
> take kilominx, youu can do 2 possible bandaged rotations (1+5, 2+4) that
> leave layer 3 unmoved. In hemi-dodecahendron-4 rotation of layer 1 works as
> expected, but "layer 2" rotates layers 2,3,4 from kilominx, not only 2 and 4
> (like that was in broken version).
>
> Andrey.
>