Message #782
From: Melinda Green <melinda@superliminal.com>
Subject: Re: [MC4D] The final build?
Date: Mon, 16 Nov 2009 11:30:50 -0800
Remi,
Thank you so much for the bug report.
I did check and found that the problem you’re seeing is not due to
scramble commands queuing up. I suspect the problem is actually that the
scrambling is so fast that the graphics system can’t keep up. Holding
the Ctrl-F will hang the display depending upon how long you hold it,
but it seem to always come back to normal eventually. I currently don’t
see a good way to keep that from happening, so until then I suppose the
best workaround is to simply not do that. ;-)
While I’ve not fixed that problem, I did discover that an important
related problem was making a mess of the log files. I’ve fixed that one,
uploaded the fixed version and deleted the previous one (162).
Thanks again!
-Melinda
thesamer@interia.pl wrote:
> Thank you Melinda for time spend on mc4D.props!
>
> Unfortunately I’ve found a bug:
>
> If you hold Ctr+F (full scramble) for few seconds the whole program is
> blocked (java process is getting 50% on CPU and you can’t do anything)
> on small and bigger cubes.
>
> I think it’s due to not finishing scrambling process and getting command
> to scramble it again.
>
> In previous version I could get faster scrambles on small cubes -
> simplex-2 (in one second I could change at least 3 scrambles so if I
> push Ctr+F I saw constant change of scrambles; now it’s impossible)
>
> (Scrambling of bigger cubes is now really faster). Solution to that
> problem could be (in worst scenario) disable shortcut Ctr+F
>
> Parameters of my laptop: Windows7Ultimate, Lenovo g530, Intel Pentium
> Dual Core 2,16 GHz, new java installed
>
> Remi
>
>
>
>
> Melinda Green pisze:
>
>> Dear Cubists,
>>
>> Because of the testing that you’ve done on the 4th beta build, I think
>> we’re good to go. At the same time, we couldn’t resist making a couple
>> of last minute improvements. Specifically, we’ve implemented the popular
>> suggestion of storing the mc4d.props file in the same folder as the jar
>> file (http://code.google.com/p/magiccube4d/issues/detail?id=70
>> <http://code.google.com/p/magiccube4d/issues/detail?id=70>), and we
>> also made puzzle resets and full scrambles faster. I’ve installed the
>> new jar file in the downloads section as usual. We don’t need any
>> serious testing of this build but would definitely appreciate it if some
>> of you would test both the property file thing and puzzle resetting and
>> scrambling. Unless anyone discovers problems with this build, I intend
>> to make it the first public 4.0 tomorrow.
>>
>> Thanks for all of your help and suggestions!
>> -Melinda
>>
>>
>>
>
>
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