Message #4096

Subject: Re: ClojureScript scrambler and some ideas about a near-optimal solver (plus "Fourtega" variant and my solve video)
Date: Wed, 01 Aug 2018 01:11:22 -0700

I wrote a solver for the 2×2×2×2 a few years ago. It uses a 3-stage algorithm similar to the algorithm described here.

However, because it optimizes for virtual cube move count rather than physical, it will take a lot of steps if directly applied to physical cube.