Message #3908
From: Marc Ringuette <ringuette@solarmirror.com>
Subject: Re: [MC4D] Notation
Date: Tue, 02 Jan 2018 12:48:56 -0800
Hi, Joel,
I strongly prefer the second of the two (+x is right, +y is up, +z is
toward yourself). The most important reason, for me, is to be
consistent with the existing Rubik’s Cube usage.
https://www.speedsolving.com/wiki/index.php/3x3x3_notation
It would mightily confuse cubers any other way. Michael Gottlieb and I
have already used it in our RIL and ROIL notations. Also, the computer
world almost always does this.
https://www.cs.uic.edu/~jbell/CourseNotes/ComputerGraphics/Coordinates.html
https://developer.microsoft.com/en-us/windows/mixed-reality/coordinate_systems_in_directx
Sorry, math traditionalists.
Cheers
Marc