Message #2992
From: Vasily Vladimirovich Vylkov <vasily@gatech.edu>
Subject: Re: [MC4D] Miegakure, a 4D puzzle-platforming game
Date: Mon, 21 Apr 2014 22:24:05 -0700
Right! Miegakure – I’ve been looking forward to it ever since its first
public announcement a few years ago. (And it got a mention in
http://xkcd.com/721/ which probably didn’t hurt.)
My only quibble is that only a "slice" of the 4D world is visible on screen
at a time. Of all the possible ways to project 4D down to 3D, that one is
the most "lossy" (hiding all but an infinitely thin subspace from view).
But I suppose since his game world is so detailed, showing more than a 3D
slice at a time would get extremely cluttered.
What I’d really love to see is a 4D
"Portal<http://en.wikipedia.org/wiki/Portal_(video_game)#Gameplay>"-like
set of training chambers, maybe using Oculus Rift for stereo depth cueing.
: )
Some other noble attempts:
http://cnslab.ss.uci.edu/fourdim/ (also shows only a slice of 4D space
at a time)
www.mushware.com ‘s Adanaxis: https://www.youtube.com/watch?v=9U-pmCpa1DE
(nifty fish-eye lens effect for the 4D rotations, among other things,
is described in a collection of documents on 4D
rendering<http://www.mushware.com/dload.php?action=category&cat_id=1>
)
http://www.urticator.net/maze/ (not as lossy in its projection, but only
features wireframe models)
On Tue, Apr 15, 2014 at 2:43 AM, Melinda Green <melinda@superliminal.com>wrote:
>
>
> I saw this puzzle/game demoed by the inventor/developer Marc Ten Bosch at
> a puzzle party a while back. Here are some clips:
>
> https://www.youtube.com/watch?v=KhbUvoxjxIg - A sample of what it looks
> like.
> https://www.youtube.com/watch?v=GhBoY6s-Fhw - Showing how to link 2 rings
> without cutting.
> https://www.youtube.com/watch?v=w_4L3FtClxI - The inventor/developer
> describes his creation.
>
> At the time he said that he had been working on it full time for some 3
> years I think. I can’t imagine working on something like that alone and in
> secret and for so long. I really admire his dedication, and of course the
> results are visually amazing. What impressed me the most was his
> implementation of 4D dice. You can drop a giant convex polychoron and it
> will use realistic 4D physics to simulate it slowly bouncing and rolling
> and changing shape as parts of roll in and out of your current 3D view,
> eventually coming to rest.
>
> You can find more videos by searching for "Miegakure" on YouTube though I
> couldn’t find one with a 4D die.
>
> There is a Wikipedia page for it here<https://en.wikipedia.org/wiki/Miegakure>
> .
>
> Enjoy!
> -Melinda
>
>