Message #2555
From: Melinda Green <melinda@superliminal.com>
Subject: Re: [MC4D] RefleCube: a reflection on the Rubik’s Cube
Date: Mon, 17 Dec 2012 16:26:21 -0800
Indeed, your new puzzle is awesome, Nan! I find your UI to be very easy
to understand and manipulate. I was able to solve the Mirror + version
intuitively which surprised me. I did restart a few times when I felt
stuck near the end so maybe that let me skip the whacky things that can
happen. I like this puzzle a lot, perhaps because so many things that
are tricky to do in the original puzzle can be done here with a single
move.
For those wanting to see reflection moves in David’s MC3D, the key is to
type ctrl-q before a mouse click.
Here is a puzzle: What is the simplest way to perform a 90 degree face
twist on the Mirror + or Mirror X puzzles?
-Melinda
On 12/17/2012 9:27 AM, Roice Nelson wrote:
>
>
> Very cool Nan! I really like the page you added, ‘Wacky things to
> see’, with the spoilers of what can happen. I have a Rubik’s Cube at
> home I keep with a single twirled corner (I don’t know why, it just
> makes me smile), so it’s nice to know I could actually solve it if it
> were a RefleCube :D
>
> I thought I’d mention that David Vanderschel’s Magic Cube 3D
> <http://david-v.home.texas.net/MC3D/> program supports these
> reflection moves as well. David introduced his program and mentioned
> reflection twists in the following post:
>
> http://games.groups.yahoo.com/group/4D_Cubing/message/290
>
> It may be one of the topics that provided your inspiration, but this
> long thread also has discussion about reflection twists, in various
> places:
>
> http://games.groups.yahoo.com/group/4D_Cubing/message/546
>
> Cheers,
> Roice
>
>
>
> On Mon, Dec 17, 2012 at 12:40 AM, schuma <mananself@gmail.com
> <mailto:mananself@gmail.com>> wrote:
>
> Hi guys,
>
> Recently I made a puzzle simulator called RefleCube:
>
> http://nanma80.github.com/
>
> The idea is, instead of twisting a layer by 90 degrees like on the
> Rubik’s Cube, we can mirror a layer. For example, the top layer
> (U) can be mirrored with respect to the plane bisecting the cube
> into left and right halves. The result of the reflection is
> swapping UFR with UFL, UBR with UBL, UR with UL.
>
> We can also think of reflecting a layer with respect to a diagonal
> plane so that UFR<->UBL, UF<->UL, UR<->UB.
>
> I call the first transform "mirror +", and the second transform
> "mirror X".
>
> You can choose to play a puzzle with only one type of mirroring
> moves, or both of them (which implies the Rubik’s Cube’s twisting
> moves).
>
> I also included the common Rubik’s cube and a half-turn cube (only
> allows 180 degree turns) because they are related.
>
> This puzzle is inspired by Magic Cube 2D
> (http://www.superliminal.com/cube/mc2d.html) and the discussion
> about it. I also emulated this puzzle using MC4D and MPUlt before
> implementing it. You know, we can use 4D rotation to emulate 3D
> reflection.
>
> I’m not going to tell you what can happen or cannot happen on
> RefleCube. Find out by yourself!
>
> Nan
>
>
>
>
>