Message #2442

From: Eduard Baumann <baumann@mcnet.ch>
Subject: Re: [MC4D] Re: I’m solving the 600-cell
Date: Tue, 30 Oct 2012 11:55:22 +0100

Congratulations from me too!

I didn’t know that there is a newer version of MPUlt. I had only vers 1.06 with the complete 600cell.
The simplified 600cell is disponible in vers 1.08 (and the complete 600cell not anymore).

Regards
Ed


—– Original Message —–
From: schuma
To: 4D_Cubing@yahoogroups.com
Sent: Tuesday, October 30, 2012 4:02 AM
Subject: [MC4D] Re: I’m solving the 600-cell



Solved! I just solved it, the cell-turning 600-cell. It took me 102312 moves, and 37 hours in nine days. The log file can be found here:

http://games.groups.yahoo.com/group/4D_Cubing/files/Nan%20Ma/600_cell/600cell_solved.zip

and can be opened by MPUlt 1.08. After all it’s not as painful as I expected …

So, all the six regular polytopes in 4D have been solved!

Again this is only a simplified version instead of the full shallow cut 600-cell, speaking of which, I can’t imagine how to deal with it.

Nan

— In 4D_Cubing@yahoogroups.com, "schuma" <mananself@…> wrote:
>
> Hi guys,
>
> Since last weekend I’ve been solving the 600-cell using MPUlt. Of course I’m solving the "simplified" version with about 2,000 pieces, but not the full version with over 200,000 pieces.
>
> Now I’ve spent 21+ hours, and have solved all the 1200 2C face pieces. Then I need to deal with 720 5C edges, and 120 corner pieces. In terms of number of pieces it sounds easier than the 120-cell. But visually this puzzle is, I would say, more complicated. Because in the 120-cell, you basically see 120 things, whereas here you see 600 things. Because of this difference, I’m taking a different approach of moving the pieces around. This method is working well so far.
>
> I posted a screenshot here:
>
> http://games.groups.yahoo.com/group/4D_Cubing/files/Nan%20Ma/600_cell/Image%20000.png
>
> I hope in a several days or weeks I can solve the whole puzzle.
>
> Andrey, thanks again for making MPUlt!
>
> Nan
>