Message #1747

From: Andrey <>
Subject: Re: [MC4D] Second solve of 3^7 !!!
Date: Fri, 27 May 2011 06:44:38 -0000

yes, it is the shallowest-cut 600-cell. But we always knew that it will be this fractioned, didn’t we? But I’m going to code the truncated 600-cell (not sure - with twisting of icosahedral cells or not). So we’ll cut off all this mess around corners, and the puzzle will be a little more acceptable.


— In, Melinda Green <melinda@…> wrote:
> And just in time for him to be in the running for the first 600 cell
> solve! :-)
> I have ceased trying to judge what people will and will not do anymore,
> but seriously, is anyone actually going to attempt this new one? I would
> love to hear Charlie’s story of conquest. I’m very impressed that he was
> able to place so many pieces is just a week.
> Regarding the 600 cell, is this level of slicing really the best for
> this object? There sure are a lot of sliver stickers near the corners.
> Also, there are so many that I think we’ll need a way to turn off the
> face outlines because the screen can devolve into a huge mess towards
> the middle. I’m getting about 1 frame per second, so it is not
> unworkable in that regard.
> Deep congratulations to the both of you,
> -Melinda
> On 5/26/2011 11:17 PM, Andrey wrote:
> > Again, it’s a message from Charlie Mckiz. He says that solve took just one week (27 hours by times) and 300K twists. My solve was longer (by time) - 17 days (about 72 hours), but it was sub-100K :)