Message #1694

From: Eduard <baumann@mcnet.ch>
Subject: [MC4D] Re: MPUlt v0.2 is ready
Date: Thu, 12 May 2011 21:38:22 -0000

I tried (in previous version?) "To create macro you should Ctrl-Alt-Left click a point in some cell." and it worked. I have macro-files.
Now it is not working any more.
I cannot create a macro any more. Why?
Ed

— In 4D_Cubing@yahoogroups.com, Roice Nelson <roice3@…> wrote:
>
> Hi Matt,
>
> I believe RT stands for "ridge turning" (see this
> post<http://games.groups.yahoo.com/group/4D_Cubing/message/806>from
> Don). It is a nicer term than "face", which can require a lot of
> context to avoid ambiguity since it is overused. I think it would be
> beneficial to update the 3^4 solution to use the term "ridge", to help
> encourage us to lower our overloading of the meaning of "face".
>
> Cheers,
> Roice
>
>
> On Tue, May 10, 2011 at 2:22 AM, Matthew Galla <mgalla@…> wrote:
>
> >
> >
> > Andrey,
> >
> > This is quite an amazing program! I have not had enough time to do a
> > serious attempt of any of the puzzles but all the 4D ones look great! I’m a
> > little confused by your rendering of the 5D and 6D puzzles but I will get to
> > those later :)
> >
> > As I have previously indicated, I am most excited by the cell-turning
> > 24Cell! I already have my solve order and algorithms figured out for the
> > whole puzzle and I will hopefully be able to attempt a solve by this coming
> > weekend. I have a few comments:
> >
> > -There are multiple pieces in the 24 Cell that are not unique. This is GOOD
> > (and arguably more correct than not) and I am happy to have this version,
> > but my concern is that the program may not recognize a state as solved if
> > two identical pieces are flipped. Have you accounted for this? (I don’t want
> > to finish a solve only to have the program say I’m not done ;) )
> >
> > -Would it be possible to add a piece/location finding feature? I see you
> > have the shift-right click "highlighting" feature and that is certainly a
> > good way to identify pieces but it’s a little awkward to use. A suggestion
> > to improve it a little is to allow shift-right click on a color that is
> > already white to undo the white coloring. (This way, you could hover over a
> > single spot and quickly flash back and forth as you look over the rest of
> > the puzzle, allowing you to very easily see which pieces belong in that face
> > by spotting the flashing)
> >
> > -Is there a way to zoom in and out? I notice that the "View Angle" slider
> > bar seems to achieve this, but it is a little awkward to constantly go to
> > the slider bar. Could this be assigned to either a Ctrl-click+drag or
> > perhaps the mouse wheel?
> >
> > -Could you add a feature that allows for an automatic view orientation to
> > put a selected cell in the center (like Magic120Cell). I wouldn’t even mind
> > if there was no animation for this, but I find it very awkward to manipulate
> > the puzzle with right-click+drag.
> >
> > -the deepcut 24 Cell puzzle isn’t deepcut ;)
> >
> > -you have a puzzle under CubeBased called 4D_RT: This puzzle is actually
> > quite neat, and I can’t believe I didn’t think of it before. Congratulations
> > on not letting this puzzle slip by unnoticed as I did. Two questions: 1.What
> > does the ‘R’ in 4D_RT mean? (assuming the ‘T’ means turning) 2.Could you
> > make the 24 and 16 cell equivalents? :D I can draw a picture of a cell if
> > you need it, but you seem to be quite good at figuring them out yourself so
> > I won’t insult your intelligence with that :) (they would have a pretty
> > crowded view wouldn’t they? Perhaps it is too much… :( )
> >
> > - (idea/suggestion) It is actually possible to make a subgroup puzzle of
> > the cell-turning 24cell puzzle BY ONLY ALLOWING 120 DEGREE FACE TURNS AND
> > 180 DEGREE CORNER TURNS. No 90 degree corner turns and no edge turns of any
> > kind. Among other things, this will divide the 96 2C central face pieces
> > into 3 orbits of 32 each. This puzzle would be completely different from and
> > most likely significantly harder than the standard cell-turning 24Cell. It
> > occurred to me that it would probably pretty easy to implement if you
> > already have a working cell-turning 24Cell so you can add one more puzzle to
> > the list :) I think you can also do a similar thing with cell turning 8cells
> > (rotations around corners and 180 degree rotations around faces ONLY) and
> > cell turning 16-cells (edge turns ONLY). In fact, you could probably even
> > make one of these "subgroup" puzzles from that interesting 4D_RT puzzle
> > (which thinking about it really should be called face-turning while all the
> > other puzzle should be called cell-turning). If you picture the moving parts
> > of the puzzle as flattened rectangular prisms, only 180 degree rotations
> > about any axis perpendicular to a face are allowed (as is 2 axes are already
> > restricted to 180 degrees, but to make this subgroup puzzle you would have
> > to restrict the third as well)
> >
> >
> > The complaints/concerns/(suggestions) listed here are only minor, and I
> > believe the functionality of it is good enough to support a solve as is.
> > This weekend! :)
> >
> > Overall a very nice program!!!!!! I agree with schuma, the version number
> > definitely deserves to be higher
> >
> > Ed: The "save as" and "open" features are working my fine but you have to
> > play with the camera controls after opening a file. Use "open" and then
> > adjust the "Face Shrink" bar and your saved puzzle will magically appear
> > from nowhere! ;)
> >
> > -Matt Galla
> >
> >
> > On Mon, May 9, 2011 at 2:09 PM, Eduard <baumann@…> wrote:
> >
> >>
> >>
> >> Wow!
> >> All is perfect!
> >> Even "save" and "save as" are working.
> >> Restarting the program opens the "saved" puzzle.
> >> How do I reach a "saved as" puzzle? I tried without succes with "open".
> >> Ed
> >>
> >>
> >> — In 4D_Cubing@yahoogroups.com, "Andrey" <andreyastrelin@> wrote:
> >> >
> >> > Hi all,
> >> > Next version of "MPUltimate" is uploaded to
> >> http://games.groups.yahoo.com/group/4D_Cubing/files/MC7D/MPUlt.zip .
> >> > What is new:
> >> > 1) bug with click to the mirrored face is fixed;
> >> > 2) couple of search features is there:
> >> > 2a) Shift-Left click in the sticker highlights all stickers of the same
> >> piece (now it doesn’t work for stickers of the puzzle core and for stickers
> >> that are connected "inside" the puzzle). Highligting is moving with the
> >> sticker during twists and macro applications (only in cell-turn 4D puzzles
> >> :( ) and I’ve found it very useful for macros design.
> >> > 2b) Shift-Right click in the sticker temporary (till next
> >> Shift-Right)changes color of this sticker and all stickers from its cell to
> >> white. Shift-Right in empty space restores colors of all cells.
> >> > 3) Single-click macros for 4D are ready. To create macro you should
> >> Ctrl-Alt-Left click a point in some cell. Better to select a point close to
> >> the vertex - cell, face and vertex will be used as reference for macro
> >> application. To finish macro definition press Ctrl-M and enter macro name.
> >> > To perform macro select it in the listbox, and then Alt-Left Click or
> >> Alt-Right Click a point in some cell (cell should be of the same kind as in
> >> macro definition). Program finds the best match to the reference point and
> >> perfroms macro (left click for the straight order and right click for
> >> reverse).
> >> > 4) All puzzle definitions are collected in one file MPUlt_puzzles.txt.
> >> There is also some puzzles grouping in this file that is reflected in the
> >> Puzzle menu.
> >> >
> >> > Known bugs and missing features:
> >> > - Twist counter doesn’t work;
> >> > - Track bar position for view angle is not synchronized with the actual
> >> value in start
> >> > - Check boxes for selection of visible stickers don’t work
> >> > - No macros for 5D and more
> >> > - Highlighting of the piece is vanishing after multiclick twist
> >> (not-cell-twist or 5D and more).
> >> > - Help text doesn’t fit actual functioning
> >> >
> >> > For the debugging I’ll use 24-cell. So, good luck!
> >> > Andrey
> >> >
> >>
> >>
> >
> >
> >
>