Message #242

From: Roice Nelson <roice@gravitation3d.com>
Subject: Re: [MC4D] Workable 3^5 Posted
Date: Mon, 15 May 2006 11:01:07 -0500

Thanks Melinda :) I just wanted to make a quick reply to this that I also
hope no one will want to move the 5D discussion to a separate group. This
feels like the right place for these topics to me too.

Roice


On 5/12/06, Melinda Green <melinda@superliminal.com> wrote:
>
> Roice does it again: Another tour de force! And thanks to Charlie who
> I’m sure made it possible. I’m relishing this period–probably
> short–between the implementation of this much-discussed monster and its
> first solution. It’s really nice of Roice to publish it before he
> performs his first solution in order to give others a chance to pluck
> this lovely record. I hope some people are already attempting it. My big
> question is not how long it will take for a first solution but how hard
> it is and whether we’ll ever see a 2nd one!
>
> I love your idea for the Hall of Insanity. I mean how does one even
> begin to explain what it means to have your name listed there? I’m sure
> that "insanity" will be a word that will come easily into the horrified
> mind of any loved one listening to such an explanation. As much as I
> want to add the list to the 4D hall-of-fame I sadly recognize that
> that’s not where it belongs. I will however add prominent references to
> it from the HOF. I do hope that nobody will want to move 5D discussion
> topics to a separate Yahoo group. The 4D group may not have the perfect
> name to include both but its stated purpose is certainly for all things
> related to the 4D cube, and that certainly includes the 5D version.
>
> Great job Roice. This is wonderful.
> -Melinda
>
> Roice Nelson wrote:
> > Hey Guys,
> >
> > Charlie and I have a fully functioning MC5D puzzle for you now. The
> > twisting is worked out as I had described and you can now save to a
> > log file. You can also save all your projection settings, and keep a
> > set of them if you want to easily switch between different views.
> > There is macro support, and a number of other new little features and
> > cleanups that make working with it nicer and more tractable. I’ve
> > listed some specifics on the website (
> > www.gravitation3d.com/magiccube5d
> > <http://www.gravitation3d.com/magiccube5d>).
> >
> > I think development will probably slow at this point, but we’ll
> > definitely keep improving it in the background. We still have a few
> > things from the previous to do list (incorporating Melinda’s rotation
> > code and stereo viewing are two that come to mind), and we’d
> > appreciate feedback if you see anything that could be done better or
> > would like to see something new.
> >
> > I’ve started doing a solution myself this week and should be able to
> > complete it relatively soon. I’ll post it and any solutions you guys
> > do on the site. Getting used to it is a lot like getting used to MC4D
> > for the first time, and there are some new interesting scenarios to
> > deal with because of the extra 5th dimension. Overall, I’d say the
> > puzzle is more tedious though, mostly because of the number of cubies,
> > but also because the twisting input is more complex. I’ve also had my
> > brain play necker-cube like tricks on me more than once. It doesn’t
> > happen too much, but stereo would probably help avoid this. Some
> > things I am personally finding indispensable are:
> >
> > (1) Macros
> > (2) Dimming pieces. This is currently allowed by piece type, but maybe
> > needs to be allowed by slices in case someone wanted to solve using a
> > layer-by-layer approach.
> > (3) Having both buttons and sticker-clicking available for twisting.
> > The click twisting is nice because it is more intuitive than thinking
> > about axes labels. Using the buttons is nice because I can twist
> > invisible faces without having to first make them visible.
> >
> > I was going to try to post a little blurb soon about the number and
> > types of pieces in MC5D. I haven’t calculated the number of possible
> > permutations yet. Anyone want to take a stab? I’d happily post
> > something like what Eric did for MC4D on the site.
> >
> > Good luck to any of you who are going to attempt a solution! I was
> > thinking of calling the MC5D solvers list the "Hall of Insanity" :)
> > What do you think?
> >
> > Roice
> >
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