Message #3843
From: Marc Ringuette <ringuette@solarmirror.com>
Subject: Re: [MC4D] Melinda’s 2x2x2x2 solved
Date: Sun, 26 Nov 2017 19:15:48 -0800
Hi Bob,
Good stuff!   I’m glad to see that you put your puzzle together and made 
progress on it.   Unless we unexpectedly identify a problem, I think 
you’ve got the first valid solution recipe sketched out. Congrats!
I had used the identical approach – totally identical in all respects 
except for how to achieve the basic 4-cycle of the top 2x2x2 upon which 
it depends – and nicknamed it 4tega because it orients a pair of faces 
first like the Ortega method does for the 2^3 cube.   However, I was 
simply using parity-violating "quarter puzzle twists" to walk through 
the solution, which was very unsatisfying and non-kosher, and prevented 
me from saying "First!".   You have resurrected quarter puzzle twists in 
a kosher way, using the minimalist move set.  Yay!   A kosher 4tega!
Since our approaches were so similar, I could recognize what you’re 
doing right away, and I endorse it as a valid approach.
When I had worked through it before, I was worried that I would still 
occasionally end up with the single-piece-double-twist problem at the 
end.  I think I was hallucinating, since it seems clearly impossible to 
be in that state with two faces oriented.  However, I would be reassured 
if you had a look at the following.
Question:  if you take a single piece of your puzzle and give it a 180 
degree twist along any axis, how would you solve the resulting puzzle 
state?   I believe that’s a correct statement of the basic 
single-piece-double-twist problem.   Maybe you’d like to give that a 
try.   I had sketched out a tentative solution using quarter-puzzle 
twists and 3 sequential puzzle reorientations, based on pure guesswork.  
I should dig it out and try to rehab it.   I’m still working out my 
understanding of the 12 orientations of the pieces – I find that to be 
the most fascinating part of this puzzle, theory wise – and I think a 
good step to getting the hang of it will be to fully understand the 
solution to the single-piece-double-twist. What’s the fewest number of 
full puzzle reorientations required to undo a single-piece-double-twist 
leaving the rest of the puzzle unchanged?  I think it might be three, 
and that the reason will become clear to me after a bit.   But it might 
be two, given how confused I still am about how the 12 orientations work.
It would be fun to see a video of you manipulating your puzzle. I’m 
curious what feels natural for you.
Some time, a truly dedicated person should make a video of the 
following:   generate a MC4D scramble of the 2^4.   Duplicate it on the 
physical 2^4 by taking the puzzle apart.   Solve the physical 2^4 while 
following along with MC4D with one click per physical puzzle move, 
leaving both puzzles solved.
I’m also looking forward to jointly tackling some entries on the list of 
open questions about the physical 2^4.  After writing down the list of 
open questions, which I have not done.  :)   Do you have any entries for 
it?  Directions you’d like to explore?
Cheers
Marc