Message #3555

From: Eduard Baumann <ed.baumann@bluewin.ch>
Subject: Re: [MC4D] Re: MagicTile Solving
Date: Fri, 04 Nov 2016 15:20:26 +0100

okay
Ed

—– Original Message —–
From: qqwref@yahoo.com [4D_Cubing]
To: 4D_Cubing@yahoogroups.com
Sent: Friday, November 04, 2016 3:16 PM
Subject: Re: [MC4D] Re: MagicTile Solving



Maybe you misunderstand me. Some puzzles just take a lot of moves to be properly scrambled, so if you use 100 moves you get a much easier scramble than 1000+, just like 10 moves is easier than 100. Of course for puzzles like Cube Super Chop where each move affects half of the puzzle 100 is more than enough, but when each move affects a tiny fraction of the pieces, you are solving most of the puzzle intuitively, it’s very noticeable.

Imagine in a non-orientable puzzle it takes 30 moves to flip a corner - now you do a 100 move scramble. At most 3 corners can be flipped in place, but with a random scramble, you could have half of them that way. {10,3} 36-Color E1:0:0 is a simple puzzle that is a great example of this. Do a 100-move scramble, screenshot it, now do a 5000-move scramble. The difference should be very clear :)


–Michael