Message #2726

From: Melinda Green <>
Subject: Re: [MC4D] Suggestion
Date: Wed, 01 May 2013 14:39:31 -0700

Hello Patrick,

That was ambitious project for a Commodore 64!

There has been some discussion about the simultaneous display of the
puzzles from multiple 4D viewpoints. My guess is that it won’t prove too
useful in practice, but I could easily be wrong. 4D rotations are just
as easy as 3D, so I use it all the time to look for patterns just like
you do with physical puzzles so I don’t feel like I’m missing anything
in that regard.

Just for the pure fun of it, my favorite idea in this way is to place a
4D mirror in the scene so that you can see the back side reflected in
it. Note that a 4D mirror would appear as a 3D box containing 3D
reflections. I really don’t fully grasp what a true analog of a 4D
reflection would look like but I would be very curious to see it in
action. MC4D is open-source so I encourage you to experiment with these
ideas. There are several members on the list who will happily advise you.

Welcome to the 4D cubing community!

On 5/1/2013 2:18 PM, businessing wrote:
> Hi,
> Independently from you, I also created a 4D Rubik’s cube between 1984 and 1987 (during highschool). I had a 3D model and all moves described in algorithms, but never a working software. Too much work on Commodore64…
> Therefore I was very happy to find it today.
> Anyway, I have a suggestion that would make it more comfortable for some people. To show the 8th cube, not where it actually is, but put it as the second image next to the currect image in the same size. What do you think?
> Patrick Tomasch