Message #2715
From: Melinda Green <melinda@superliminal.com>
Subject: Re: [MC4D] Re: Edging closer to a physical 4D puzzle
Date: Mon, 08 Apr 2013 13:49:33 -0700
Hello Jay,
Great to hear from you again! For everyone else, I need to point out
that Jay has played a key role in producing MC4D. Don Hatch and I had
produced two versions by then. The first was for a specialized graphics
supercomputer that didn’t do well, and the second was for Windows. That
software had a reasonably good design but was still sort of messy stuff
you get when you are rapidly prototyping. Worse, we didn’t have shared
version control, or the time or desire to do the critical-but-unglorious
work needed to make it maintainable and portable. In short, Don and I
had hit a roadblock. Then Jay appeared and took the number 2 slot in the
HOF and offered to help us with the dirty work needed to turn our code
into maintainable shape in a form that we would not be completely
embarrassed for other people to see and contribute to. We will be
forever grateful for his selfless help.
Regarding your visualization of a mechanical version, your idea of the
rotations is exactly what I’m imagining, and your idea for a scaffolding
may be the key to making it work. I’m going to think about mechanisms
based on your idea. I just know that a physical 4D Rubik’s cube is
possible, and you may have moved it’s development a big step closer.
I hope that you post more often but am happy to know that you are
lurking and thinking about this esoteric subject that we all love.
Thanks again for your valuable contributions, Jay!
-Melinda
On 4/8/2013 6:56 AM, Jay Berkenbilt wrote:
>
>
> I wonder if it would be possible to build something that would exist
> superimposed upon some kind of frame. It might be a little unwieldy,
> but I’m trying to picture a physical structure where you could rotate
> an outer face into the center with everything else moving properly.
> Maybe someone can figure out how to build something that looks like
> this puzzle where it would be possible to push the "front" face into
> the center and have all the correct motions happen elsewhere. The
> invisible face could be an additional layer distributed around the
> outsides of the puzzle. Like many of us, I’ve spent a little time
> here and there thinking about how one could build a physical version
> of this puzzle, but until now, I never thought about building into a
> superstructure rather than having it be self-contained.
> Self-contained would be much nicer, but I bet the problem of building
> it in superstructure would be more easily solvable and may provide
> additional insight as to whether a physical self-contained structure
> is possible.
>
> –Jay (momentarily emerging from lurker mode)
>
> On 04/06/2013 10:40 PM, Melinda Green wrote:
>>
>> I’ve always assumed that a true physical 4D puzzle would have to
>> offer only a small subset of possible twists much like Don and my
>> very first version of MC4D just about exactly 25 years ago, come to
>> think of it. Happy 25th birthday MC4D!! I think that in that very
>> first implementation you could only perform 90 twists and even then
>> only on the center face plus along each of the 6 outer faces axis
>> that intersects the center face. In other words, only those
>> transforms that did not distort any of the pieces during the twists.
>>
>> For a true physical 4D cube you don’t even need those outer 6 twists.
>> So long as you first rotate your face-of-interest into the center,
>> you can then perform all the twists you like on that face without
>> distortions. I just have no idea what sort of construction would
>> allow the rotations. Maybe something involving a squishy material
>> like latex or something that can stretch a lot without breaking. I
>> can almost imagine some latex webbing that stretches between the arms
>> of the Roadblock faces. I think I’ll ask Oskar to think about this
>> problem too. If anyone can figure this out, he seems like the one.
>>
>> -Melinda
>>
>> On 4/6/2013 2:09 PM, Ray Zhao wrote:
>>> No wonder I thought I’ve seen something similar before (didn’t think
>>> of the 2^4 when I first saw Oskar’s puzzle)…There just needs to be
>>> some eighth cell and the 2x2x2s still have to be able to rotate
>>> individually in all 3 axes. That’ll take a while =P
>>> When a physical 4D puzzle is made, will it have the
>>> Schlegel-diagram-like cell-centered view, since if that’s the case
>>> then it will be hard to turn the "inner/far" cell…
>>
>
>
>
>