Message #2560
From: Andrey <andreyastrelin@yahoo.com>
Subject: [MC4D] Re: RefleCube: a reflection on the Rubik’s Cube
Date: Tue, 18 Dec 2012 13:42:12 -0000
And in mirror X each corner stays in its tetrahedron.
Andrey
— In 4D_Cubing@yahoogroups.com, Melinda Green wrote:
Ah ha, I think I see that there are 3 orbits corresponding to the 3
major planes. Each edge piece always stays within it’s plane.
-Melinda
On 12/17/2012 8:09 PM, schuma wrote:
I don’t get it. How can you turn a face by 90 degrees on Mirror + only, or Mirror X only? I think it’s impossible because of the orbit constraints. And the centers never move, so you can’t play any trick on the global orientation.
Nan
— In 4D_Cubing@yahoogroups.com, "Andrey" wrote:
Good puzzle about 90 deg twist. I can do both VERY quickly :)
And mixed puzzle needs two reflections.
Andrey
— In 4D_Cubing@yahoogroups.com, Melinda Green wrote:
Indeed, your new puzzle is awesome, Nan! I find your UI to be very easy
to understand and manipulate. I was able to solve the Mirror + version
intuitively which surprised me. I did restart a few times when I felt
stuck near the end so maybe that let me skip the whacky things that can
happen. I like this puzzle a lot, perhaps because so many things that
are tricky to do in the original puzzle can be done here with a single
move.
For those wanting to see reflection moves in David’s MC3D, the key is to
type ctrl-q before a mouse click.
Here is a puzzle: What is the simplest way to perform a 90 degree face
twist on the Mirror + or Mirror X puzzles?
-Melinda
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