Message #1427

From: Roice Nelson <roice3@gmail.com>
Subject: Re: [MC4D] macros for120-cell
Date: Fri, 18 Feb 2011 10:49:01 -0600

Hi Eduard,

MC4D <http://www.superliminal.com/cube/cube.htm> supports macros and has a
puzzle version of the 120-cell. The separately implemented 120-cell puzzle
here <http://www.gravitation3d.com/magic120cell> does not support macros,
though it does have some other nice features that help make a solution more
tractable (in particular, sticker finding functionality). It is also more
performant in my experience.

I wish I could say adding macros to the latter was on my short term to do,
but there is so much else ahead of it on the interest scale that I don’t
have plans for working on that right now. I’m always happy to share the
source code with anyone who might like to tackle this feature though.

Take Care,
Roice


On Thu, Feb 17, 2011 at 6:27 PM, Eduard <baumann@mcnet.ch> wrote:

>
>
> After having solved the Hypercube and the Pentachoron of length 3
> recently I was interested in the 120-cell. I installed it and wanted to
> start asuming that the macro defining and using possibility is present.
>
> Few years ago I came across of the magic cube but I stopped to spend time
> because there where no macros. By chance I discovered these weeks that a new
> version allowed macros. I immediately started to play.
> Is there a chance that the 120-cell will also have macros or do I oversee
> something?
>
>