Message #1371
From: Roice Nelson <roice3@gmail.com>
Subject: Re: [MC4D] MS5D v0.11 uploaded [Re: MS5D v0.1]
Date: Sat, 29 Jan 2011 14:43:46 -0600
Hi Andrey,
Thank you for the updates. Sorry, I can’t seem to restrain myself from
giving more feedback. I hope it is useful, and please only take it all as
suggestions!
-
The "fisheye" on the normal left dragging feels extreme. Are these still
3D rotations? A side effect is that I feel like I can’t zoom out enough.
When I hit the point where the program limits how far you can zoom out, the
puzzle still takes up much of the view. -
Is the current zoom a 3D zoom? I wonder because when I zoom in,
everything starts disappearing (which could happen if it was a higher-d
zoom, and the other ends of lines start getting projected out to great
distances). -
Perhaps all is great as is and I just need more information to help me
think about things. It’d be nice to know what each control is doing
mathematically (which specific coordinate planes they are rotating around).
Since there are 10 degrees of freedom for SO(5), it’d be good to know which
subset I’m working with. Two control directions (up-down/left-right) times
the four current controls mean 8 of the 10 of these are covered. (This
actually just suggested to me a sort of generic way to offer controls. One
could use left-click dragging coupled with holding down a set of two number
keys to select two axes to define a rotation. Don’t know that this would
work well in practice though.) -
I’d like to be able to slow down the animation speed more, even when the
slider is all the way to the left. When the slider is more than 60% to the
right, twists are instantaneous.
The 1/3 puzzle is my favorite to look at. I think this is the closest to a
5D Pyraminx, the only difference being that trivial tips aren’t being sliced
up. For that, you’d need a (1/3+2/3) puzzle.
All the best,
Roice
On Sat, Jan 29, 2011 at 8:39 AM, Andrey <andreyastrelin@yahoo.com> wrote:
> http://games.groups.yahoo.com/group/4D_Cubing/files/MC7D/MS5D.zip
>
> Animation - ready
> Direction of twist - fixed
> Twist with hidden face - fixed
> Log files - work somehow (not tested much)
>
> No macros, no recentering.
>
>
> Navigation is changed a little. Now Shift+Left button and Shift+Right
> button implement couple of different 4D rotations, you may use them to move
> apart intersecting cells.
>
> Andrey
>
> — In 4D_Cubing@yahoogroups.com, Roice Nelson <roice3@…> wrote:
> >
> > Very nice :)
> >
> > My number one feature request is of course animation. I feel that will
> give
> > a huge benefit in understanding the puzzle.
> >
> > The other main feedback I have for now is that twisting feels backwards.
> > When I click 3 stickers in succession, say A,B,C I would expect the end
> > result to be a 3-cycle of those stickers that went A->B->C->A (if I’m
> > clicking in a clockwise fashion, I’d like the stickers to rotate
> > clockwise). Instead, you’ve chosen to make it A<-B<-C<-A. I was curious
> > the reason for this.
> >
> > Minor issues I ran into with my brief interaction:
> > - when you have some faces turned off and make a twist, there is
> > a highlighting problem (the stickers that should be highlighted are not
> > refreshed). Clicking one of the face checkboxes forces a refresh, so
> that
> > is a workaround.
> > - crash when clicking "show pieces", though you did say this wasn’t
> tested.
> >
> > I am finding the 4D shift-left rotations strangely unintuitive (they
> don’t
> > seem to act like MC4D), but I will have to think on why this is the case
> > more before I can give any useful feedback.
> >
> > Awesome as usual Andrey! You’re a puzzle producing machine!
> > Roice
> >
>
>
>
>
> ————————————
>
> Yahoo! Groups Links
>
>
>
>