# Message #1082

From: deustfrr <deustfrr@yahoo.ca>

Subject: Re: [MC4D] edge algorithms

Date: Mon, 26 Jul 2010 23:07:26 -0000

Yes! I found out how to do it. Although I’m worried about larger/higher-dimensional puzzles because the solution to this problem itself took about 150 moves!

— In 4D_Cubing@yahoogroups.com, Chris Locke <project.eutopia@…> wrote:

>

> I don’t want to be the one to say this, but you can’t expect us to walk you

> through every step in a solve. Play around with it, try out all kinds of

> commutators and/or conjugates, use macros you used for fixing faces, take a

> break, and try again later. You should realize that the algorithm for

> solving 3D edges is not going to work on the 4D edges, because 4D edges are

> made of 3c pieces, not 2c. Using 3D methods, one should be able to fix

> centers and faces of a 4D cube with a little refinement, but edges require

> something more. If we just gave you macros for fixing the edges, then we’d

> basically be solving it for you at this stage.

>

> 2010/7/25 deustfrr <deustfrr@…>

>

> >

> >

> > Does anybody know how to do algorithms for edges without affecting the

> > faces? you can do d R F’ R’ F d’ on a 4X4X4 and swap two edges, but you

> > can’t do the same thing on 4^4 without swapping 2 more edges and 2 faces.

> >

> >

> >

>