Message #961

From: Melinda Green <>
Subject: Re: [MC4D] Checkerboard
Date: Fri, 09 Jul 2010 12:54:44 -0700

Hello deustfrr,

You perform 180 degree twists by clicking on the edge pieces. These are
the ones that look like the 2-colored pieces on the normal 3D Rubik’s
cube. To perform twists on the invisible "outer" face you can either
first rotate it into view by ctrl-clicking anywhere on one of the
non-center faces, or you can hold down the ‘3’ key while clicking a
sticker of its opposite face, in this case the inner-most one.

You may find that second method to be useful for twisting of all face
pairs in a consistent way by clicking twice on just one of each pair,
once normally and once with the ‘3’ key. An even faster method might be
to hold the ‘2’ key instead to twist just the middle slice which will
cut your twist count in half. Even without that, the current record for
a 3^4 checkerboard is 24 twists so an 8 twist method would be quite an

Welcome to the 3D cubing group,

deustfrr wrote:
> Hi everybody, I just wanted to ask how to make a checkerboard pattern
> on a 4D and 5D cube.
> On a 2D cube you turn every edge 180, 4 turns
> On a 3D cube you turn every face 180, 6 turns
> On a 4D cube you turn every cell 180, 8 turns? How do you do that?
> For me, even though I talk about 4D so much, I can’t understand
> something as easy as this! :(((or at least I think that’s supposed to
> be easy)
> using my notation, the turns should be U, D, L, R, F, B, N (near) and
> T, but I don’t know which faces to click on.
> hope you respond