# Message #643

From: David Vanderschel <DvdS@Austin.RR.com>

Subject: Re: [MC4D] a short diversion into sticker and cubie counts

Date: Wed, 04 Feb 2009 18:27:09 -0600

On Tuesday, February 03, "rev_16_4" <rev_16_4@yahoo.com> wrote:

>Order-m n-puzzle, I’ve been trying to think of that

>terminology for a while. Thank you! That’ll simplify

>most of my posts in the future! I think I prefer

>order-m n-cube, but n-puzzle is a little more

>descriptive. However, I think with the existence of

>the magic 120-cell, which is a 4-puzzle, we shouldn’t

>assume the puzzle is an n-cube.

I can debate that. I don’t think that there is all

that much terminology from higher dimensional Rubik

analogues that applies directly to other twisty

puzzles. One can push generalization so far that you

wind up having to qualify the special cases too much.

I do not like to call an instance of a puzzle a "cube"

because it really isn’t _one_. It is a pile of little

cubes with some constraints on what arrangements are

possible. Admittedly, the shape of the pile is

cubical; but it is its transformability that is of

real interest.

Regards,

David V.