Message #631
From: rev_16_4 <rev_16_4@yahoo.com>
Subject: Re: Parity on MC m^n
Date: Sun, 01 Feb 2009 22:02:43 -0000
Thanks, Roice. Impressive you found CD’s from 2000! I’ll take a look
at these, and see what I think. (Actually, I’m loading them right
now…)
I’ve also uploaded four log files to the same folder. Two of these
are cases that I’d consider parity errors. I cannot see how these
could be generated on a 3^4 or a 4^4. One involves a pair of 4C
pieces swapped. The other, a pair of 3C swapped so they appear to
have 2 stickers flipped. I’d be shocked to see a solution for either
of these.
The third is the 2C case I believe you’re refering to in
4_4Roice2.log. I’ve included my solution to this case in the Faked2C
file. I solved this using the same technique I’d use to solve a pair
of fliped 2C’s on the 3^4. The only difference is I had a 4th layer
on the U(?) axis to work with instead of 3, which allowed for a quick
conjugate. I use this same sort of technique on the 4^3 for the
single edge pair-swap parity.
The final log (Faked2CHalf) I believe is the other case you refered
to in 4_4Roice1.log. I would agree/argue that this isn’t a parity
error because you hadn’t reached a 3^4 state yet. If this is a parity
error, then any position before you reach a 3^4 is because they’re
all impossible on a 3^4. The spirit of parity errors are situations
you wouldn’t know were a problem until you got to the end, and "Wait
a minute, I can’t solve this position!" (like Roice2)
However, I consider this one slightly more difficult (at least
initially) than the last. It’s also a key to understanding why any
piece with at least 1 identical piece has no parity to me, so I’ll
explain. This is still solvable with two pair-swaps (before or after
you’ve reduced it to a 3^4). I used an algorithm that swaps a set of
three pieces. This is the same algorith I use for all (d-2)C on all
n>3. I needed a conjugate to set it up (first and last six twists),
but the rest was the algorith (I was in a hurry and used at least 8
more twists than my algorith needed for normal solving). Swap an
identical pair, swap the pair with the problem.
I’ve got a major inspection at work all week, so it might be a few
days before any additional responses. Who am I kidding, I’m gonna
need the down time, so I’m sure I’ll be on here!
-Levi
— In 4D_Cubing@yahoogroups.com, Roice Nelson <roice3@…> wrote:
>
> I dug up old cd backups I had and found my log files from April
2000! I
> save solutions along the way out of paranoia, and luckily I had
files at the
> problem points I saw. I just uploaded 2 log files to the a new
folder in
> the files area of the
> group<http://games.groups.yahoo.com/group/4D_Cubing/files/parity%
20error%20logs/>showing
> the parity error situations I encountered on my 4^4 solution.
> quick aside on a program technical issue: These weren’t loading
with the
> current java version (back then the 4^4 was only available in the
linux
> version). I altered the header line to look more current, and they
seems to
> load fine now. However, since I don’t know the format, I’m unsure
of what
> ramifications the editing might have. Here is an example.
> old: MagicCube4D 1 0 857
> new: MagicCube4D 2 2 844 4
>
> Anyway, I’ll do my best now to reconstruct what looks like was
going on - I
> can’t remember last week, much less the details of a decade ago :)
>
> In the first file, I was trying to solve 2C pieces. When matching
up sets
> of four, I found the very final set (orange/yellow) had two in one
> orientation and two in another, as in the puzzle state of the log
file.
> This is not a parity problem in the context of a reduction to a
3^4 since
> the reduction hasn’t even happened yet. Rather it is a parity
problem in
> the context of a 4^3! Because when pairing up the 2Cs on a 4^3,
you will
> never encounter the situation where all are matched up to form
single
> 3^3-like edges except that the last two are flipped in relation to
each
> other. If placed on the same edge, the final two will always be in
the same
> orientation. I’m glad I pulled this out again, because this feels
more
> subtle that what I had written in my last email. In essence, the
problem is
> the same however. I saw an "impossible" configuration when using a
simpler
> mental model of parities on a more complicated puzzle. I hope this
made
> sense because it is a really interesting effect to me.
>
> In the second file, the situation is a parity problem in the
context of a
> 3^4 reduction, again relative to 2C pieces. The final (pink/red)
2C was
> flipped as a whole, so I believe this is the case you wanted to see
an
> example of. Unfortunately, the log file doesn’t easily show how to
generate
> this position from a pristine state. Indeed, the possibility of it
may rely
> on the permutations/orientations of 3C pieces, so it may not be
possible
> without scrambled 3C pieces?
>
> Let me know what you think!
>
> Roice
>
> On Sun, Feb 1, 2009 at 1:20 AM, rev_16_4 <rev_16_4@…> wrote:
>
> > Roice, you bring up a very good point. I wasn’t sure there were
> > positions on a 4^d that, using a reduction method, would generate
> > impossible positions on a 3^d (I’m going to switch to your
notation,
> > it’s been around longer). I thought it might be possible, seeing
that
> > was the gereral consensus. But I hadn’t experienced one myself.
Can
> > someone email me a 4^4 log file with such a position?
> >
> > I’m still retaining my nontraditional definition of parity errors
> > essentially as odd parity (and in my n^d solution double odd as
> > well). Ignoring this definition, check out the "single flipped"
> > parity error on a 4^3. It will take an odd number of inner slice
> > quarter twists to solve this.
> >
> > On a 3^3, a single swapped pair has odd parity. This cannot happen
> > due to the even (aka double odd) parity of a single quarter twist
on
> > a 3^3. However, using reduction, the "single swapped edge pair"
(with
> > correct orientation) parity err on a 4^3 can seem to occur. This
will
> > alway take an even number of quarter twists to solve.
> >
> > You can see a similar phenomenon with a 3^3. If you have an even
> > number of corner pair-swaps to perform, you will have an even
number
> > of edge pair-swaps also. It took an even number of quarter twists
to
> > generate this position, and it will take an even number of quarter
> > twists to solve. The same goes for odd. An odd # of Corner pair-
swaps
> > will always be accompanied by an odd # of Edge pair-swaps and an
odd
> > # of twists. This is my double odd parity.
> >
> > Now with the case of n=4, d>3, this rule above is not the case.
you
> > can generate any position with an even number of twists, or an odd
> > number of twist. I’d write out all the actual pair-swaps from a
> > single quarter twist, but I’m too lazy right now. In a nutshell
there
> > are 6 corner pairs, 18 edge pairs, 18 face pairs, and 6 center
pairs
> > swapped during an outer slice rotation. An inner slice rotation
has 6
> > edge pairs, 18 face pairs, and 18 center pairs swapped. As you can
> > see, all are even, hence even parity (the faces and centers are
> > irrelevent). You can never generate an odd parity position, hence
my
> > belief there are no parity errors for this puzzle.
> >
> > With the reduction method, sometimes the pairs are swapped in
such a
> > manner that a simple even parity position for the caging method I
> > use, if attempted to be solved using reduction, would result in an
> > unsolvable 3^4 position. (I’m trying to think of a position where
> > this could occur… SOMEONE PLEASE SEND ME AN EXAMPLE LOG FILE!)
If
> > someone can show me a log with a "single 3C w/ two stickers
flipped"
> > 4^4 parity position, and how to generate it, I’d be grateful (and
> > completely shocked!). Other than that, I can’t think of a 4^4
parity
> > that I think would be unsolvable with (non-caging) techniques
similar
> > to a 3^4.
> >
> > -Levi
> >
> > _._,___
> >
>