# Message #350

From: "ilia.smilga" <ilia.smilga@wanadoo.fr>

Subject: Re: Hello

Date: Wed, 01 Nov 2006 21:09:48 -0000

> Hi everyone. I am new to this group, but I have known about MC4D for

> a long time. I have been able to solve the 3D version since before

> high school, so I was very pleased to find this program. I first

> found out about this program about five years ago when I was a

> freshman in high school. Sadly, I have never really made a serious

> attempt at solving it, but maybe now I will.

>

> I am actually much more used to solving the 3D cube by layers, so

> when I see these other weird solutions it doesn’t make much sense to

> me. Could I solve it by layers, or would that just be way too

> difficult? I want to solve as much as possible on my own, but I have

> to start with a feasible plan first. Any suggestions?

>

> I have also installed MC5D, and it certainly confuses me. I actually

> worked out in my head approximately how a 5D cube might work a while

> back, but that was based on the MC4D interface. They obviously chose

> some other way to represent 5D, so I don’t understand it at all yet.

> There’s more time for that after I solve the 4D though. :)

>

> In order to figure out the corners, I suppose the best thing would be

> to use the 2x2x2x2 cube, yes? Then they will all be corners. Lots

> of puzzles to solve, not enough brain power. :-/

Hi Spencer !

Yes, it IS possible to solve the 4D version layer by layer. This is how I did it. In fact, if you

know how to solve the 3D cube, it is not so difficult to figure out the solution for MC4D.

What I do is that I solve the first two layers (which is harder than in 3D, but feasible; you

can recycle here most of your 3D sequences), then I solve the last layer as if it were a 3D

Rubik’s Cube, by choosing a "side" hyperface for this whole part, then bringing the faces of

the last layer that I want to turn under this hyperface and then turning the hyperface (I

don’t know if I’m being clear enough). Try it !

Good luck !