Message #81
From: youarenotmorgansullivan <youarenotmorgansullivan@yahoo.co.uk>
Subject: new member
Date: Sun, 13 Jun 2004 18:39:27 -0000
Hello all, let me introduce myself to this select group.
I’m Chris Watson, 32 years old. Originally I was a physicist but I’ve 
mutated into an engineer over time. I come from the UK, but I now 
work in Germany, doing spacecraft operations. (This prob. sounds 
quite exciting, but the reality is mainly lots of integration and 
system testing prior to the real thing happening. It has it’s moments 
though, e.g. simulations  - these can get (just a little bit) like 
the simulation bit at the beginning of Wrath of Khan. Currently I’m 
working on MSG2, a GEO meteosat that will go up early next year, and 
Herschel-Planck, two astronomy sats going to Lagrange point L2 a few 
years hence. These days some of what I do is dangerously close to 
management    :-(   , but I prefer to think of it as some of the 
things that I now integration test happen to be people.)
Outside of work I like books (e.g. Snowcrash, Strange Case of the Dog 
in the Night Time), film (e.g. Cypher), martial arts and outdoorsy 
stuff like climbing. I enjoyed leading a youthgroup whilst in the UK, 
but my frankly rubbish German language skills have put this activity 
on hold for now.
Anyway…
Magic cube-wise my solution wasn’t very clean (it’s uploaded if 
anyone wants to see it in all it’s messiness), since there was an 
awful lot of me moving faces back and forth to get a feel for what I 
was doing. My approach was to try to do it essentially the way I do 
the normal cube, but obviously generalised up for the extra 
dimension - complete one cube and then build outwards, through 
the "middle layer" and on to the final still-muddled cube. In general 
I tried to do all the "mixing moves" on (…sometime adjacent to) the 
last cube to be solved. This final cube I did with adapted "final 
face" moves from the 3d cube. I did the normal 3d algorithm one way, 
rotated the inner unsolved cube, and then undid the 3d algorithm to 
restrict all changes to the inner cube. This gives a set of 
algorithms for moving a few hyper-cubies restricted to a single face. 
This is an easy approach for someone like me thinking mainly in terms 
of the 3d cube manipulations, but can’t have been particularly 
efficient. I should really have a go at cleaning the approach up 
some…
Embarrassingly, having to unscramble the face centres mid way through 
came as a surprise, because of course you don’t have to worry about 
this on the normal cube.
It took me back twenty years to when I was first playing with the 
original cube. Thinking "…now if I just rotate this bit here… no 
wait, that disturbs this part over here.." etc. Absolutely fantastic.
Thanks to Don, Melinda and Jay for putting the splendid thing 
together.
Chris.